Good lord, and I thought this shit only happened on tibia forums... :~
Anyways, I had nothing to do, so I came here to see what was going on, since it's been a while I came here the last time... Mmmm... Anyone can help, right? I've got a question about the graphics then... It is very silly, but I really dislike doing something and then finding out that I did it the wrong way just because I didn't ask about how to do it.
How exactly "realistic" you want the graphics to be?
Since the game style will be 45 degree perspective, I assume it'll be a sort of emulated 3D
ยน, just like in Tibia, right? Well, it gives us a problem about the light (concerning where it comes from), because depending on how realistic you want the graphics to be, it's really important to set up a "default" light effect for the drawings. It usually doesn't affect items that have their own source of light (E.g. Wand of Inferno in Tibia), but for static things it's important.
I'l probably have more questions later, but right now this is the only one...
Thanks
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Thiago
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1 - For the ones who are not familiarised with the term, emulated 3D is the concept of a 2D drawing made in a way that looks like 3D. It is usually based on a 45 degree perspective put together with a sense of space concerning where an item is displayed. For instance, If you put a box upon a table you, for sure, know that the box has to be displayed above the table, a little bit to the left and up.

The red lines are the square meter limits (sqm limits).
As you can see, even though the box upon the table is in the sqm A, a part of it has to be displayed in the sqm B, and if a lot of items are put upon the box, it's probably going to take the sqm C as well.
I think you knew it, I just didnt think of a better way to explain what i wanted to say...
